Val'anyr, Hammer of Ancient Kings
Val'anyr, Hammer of the Ancient Kings
05/04/2009 10:20:20 AM PDT
We have received many questions about how the proc works on Val’anyr, the Hammer of the Ancient Kings. While we originally intended for this effect to be a mystery, we realize that guilds now know what the tooltip on the proc says without necessarily knowing the details on how it works. This leads to situations where a healer may not know if assembling the hammer is worth it for them (hint: it is), and perhaps even worse, a misinformed leader may not think you deserve the hammer (hint: you do).你的治療法術有一定的機率造成遠古諸王祝福的效果，使你在15秒內的治療效果可提供目標護盾，可吸收相當於其15%治療量的傷害。
Players also wonder if the proc makes the item deserving of its legendary status given that the stat allocation is normal for items of its item level (Hint: it does).
The effect reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.”
The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.當特效發動(發動機率10%，冷卻時間45秒)時，持有人身上會得到一個增益法術(祝福)。得到祝福後，接下來15秒內，持有人的治療量會在目標的身上造成一個持續時間為8秒的傷害吸收盾(泡泡)。這個特效要在有效治療下才會發動，所以在滿血的坦身上堆hots並不會讓特效發動。一個完全過量的治療法術不會觸發特效，但是當特效發動時，過量治療卻會讓盾的吸收量增加。一個盾最多吸收兩萬點傷害。
Example 1: A paladin casts Holy Light for 10K on the tank, which partially heals her. The Blessing procs, so the paladin's Holy Light immediately causes a shield on the tank which will now absorb 1500 damage. The tank dodges the next two hits, so no damage is absorbed. The paladin then casts another heal for 8K, but only heals the tank for 600 before she is at full health. The shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.範例一：一個聖騎士對坦施放一個治療量一萬的聖光術，沒全部補滿。這時特效發動，坦的身上立刻出現傷害吸收盾，吸收量為1500(10000*15%)點。坦閃避了下2次攻擊，所以盾的吸收量沒變。聖騎士又對坦施放一個治療量八千的治療法術，但是絕大部分溢補。這時盾的吸收量為2700(10000*15% + 8000*15%)，持續8秒。
Example 2: A druid casts Rejuv on the tank, healing her. The Blessing procs on the druid on the second tick. A shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the Rejuv. If the druid also gets Lifebloom and Regrowth on the tank while the Blessing is up, then those ticks also contribute to the shield. If the shield goes down because the 8 sec duration expires or it absorbs that much damage, it can go up again as long as the Blessing lasts, which is 15 sec.範例二：一個德魯伊對坦施放回春。在回春的第二個tick治療坦後，特效在德魯伊身上發動。坦身上產生一個盾，其吸收量是以回春的第二個tick以及這個回春之後的所有tick去計算。如果這德魯伊於特效時間(15秒)內在坦身上施放生命之花和癒合，那麼治療量會增加盾的吸收量。
Re: Val'anyr, Hammer of the Ancient Kings
05/04/2009 11:07:25 AM PDT
To answer some questions:如果你的團隊有兩支錘，會作用在同一個盾上。
1) If you are lucky enough to have two hammers in your group, then they will both contribute to the same bubble.
2) It should work as you would expect with PW:Shield and similar effects. Specifically, the damage should work through one shield and then the other. I don't know off the top of my head which one is used first. Sometimes we have edge cases with multiple absorbs like this that we will need to solve as they arise. (To be clear, PW:Shield will not proc the blessing or the bubble though, because it does not heal.)特效應該可以和牧師的真言術:盾或是相似的效果一起作用，不過我們還在想哪一個盾會先吸收。我們會解決的。
3) If you have the blessing (i.e. you caused healing and the proc occured) then overhealing will count towards the bubble. Hots that tick on a target will still contribute to the bubble. You can also choose to switch to a direct heal if you don't have enough GCDs available to get all of your hots up before the blessing fades. The confusing part here is that hots that don't heal won't cause the blessing (we didn't want you fishing for the bubble before a pull by constantly healing the tank, though I suppose you could if your tank was injured). But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing.如果你觸發了特效，那麼接下來的直接性過量治療或週期性過量治療都會讓盾的吸收量增加。在特效消失前，如果你的GCDs不足以在目標身上堆滿hots，你也可以選擇直接性治療。注意，溢補的hots不會觸發特效。(鬼蟹我們不想讓你在坦拉怪前，在坦身上刷出盾；不過如果坦沒滿血，那就刷吧。)但是，一旦特效發動，你的所有治療量都會讓盾的吸收量增加，不管是有效治療或是溢補。
We'll leave it to you guys to theorycraft out if you think the hammer is marginally better for one class than another. Some players were speculating before this announcement that the bubble only applied to one spell, which would definitely favor Holy Light. We implemented it the way we did to make sure the other healing classes could still get juicy bubbles while the blessing was active (which is 15 sec).
Re: Val'anyr Fixed - Druids and Priests Confirm
08/06/2009 10:12:55 PM PDT
We managed to get in a hotfix today that allows periodic healing ticks that were going to overheal entirely to go ahead and fire. Previously they did not fire. This means that effects that were able to proc from HoT ticks that did some healing can now also proc from HoT ticks that overheal completely. The most notable such effect is that Val'anyr's absorb shield should now work as advertised. All these ticks should now appear in the combat log as well, allowing you to get a fuller sense of your raw healing output from all sources.我們修正戰鬥紀錄，讓過量的hots也可以顯示在戰鬥紀錄上。這樣讓瓦蘭尼珥，遠古諸王之錘的盾像之前藍帖所說的一樣，溢補的hots會增加盾的吸收量。
Sorry that we did not comment before now. Given the nature of the bug, we didn't want to promise anything until we were sure we could fix it.